Global (control)

The top level of control in a multi-channel DVE system. A number of objects (channels) can be controlled at one time, for example to alter their opacity or to move them all together relative to a global axis, one which may be quite separate from the objects themselves. This way the viewing point of all the assembled objects can be changed. For example, a cube assembled from six channels could be moved in 3D space as a single action from a global control.

See also: Axis