Stereo objects in front of the screen plane (negative parallax) are problematic if they intersect the edge of frame, as contradictory depth cues are sent to the viewer. Essentially one cue is saying that the object is in front of the screen and another is saying that the object is behind it.
This problem can be reduced in post production by a technique known as a ‘floating window’. This involves applying a partially transparent mask, reducing the strength of the cues on whichever side the object is breaking frame (and simultaneously if there are objects breaking frame both left and right).
Another kind of issue is caused by objects moving backwards and forwards over the edge of frame. As an object moves off the edge of a screen one stereo camera signal is lost before the other. The result is that the stereo signal temporarily ‘switches off’. This can sometimes be solved by sizing up both images in post, causing the object to move off screen altogether.